Sunday, December 7, 2008

Total Tactical Warfare

TTW is a modern real time tactics game that was developed by me as a hobby. The aim was to make a very engrossing game by letting the player customize his army. With each successful mission the army earns experience, allowing the player to improve it even further.

TTW was developed using C# .NET, WPF and the Truevision3D 6.5 engine. A map editor for the game was developed as well.

Game Features
  • Playable factions: US Army, insurgents
  • Various weapons: Assault rifles, pistols, sniper rifles, machine guns, grenades, rocket launchers
  • Maps: Canyon, Oasis, Search and Destroy
  • Mission objectives
  • Mission high score
  • Main menu with game settings
  • In game UI with minimap
  • Player profiles
  • Army builder
    • Equip and train soldiers
  • Soldiers gain experience
  • Scriptable AI enemies that use pathfinding and waypoints
  • Soldiers can:
    • Detect enemies based on sight and hearing
    • Change weapons
    • Pick up dropped weapons
    • Change stance (prone, crouch, stand)
    • Enter buildings
    • Reload weapons
    • Move in formation
    • Execute queued orders
  • Game code supports multiplayer
  • Ragdolls and physics
  • Sound and music
  • Smoke and explosion effects

Editor Features
  • Straight forward and easy to use interface
  • 5 different editor modes:
    • Terrain Edit Mode: Manipulate the terrain, generate a random terrain, smoothe the terrain
    • Terrain Painting Mode: Apply a land and/or a detail texture, add and edit splatting layers, paint on the terrain in real-time
    • Vegetation Painting Mode: Paint vegetation like grass and flowers onto the terrain
    • Object Placement Mode: Place and manipulate objects
    • AI Area Mode: Mark the areas that units aren’t allowed to go.
  • 3 different camera modes:
  • Normal RTS
  • Top down
  • Free
  • Tools:
  • Minimap generator
  • Heightmap generator
  • Minimap
  • Atmosphere settings
  • Water settings
  • Different graphics settings
  • TTW Map Features:
  • Complete day/night cycle
  • Realistic lighting
  • Moving clouds
  • Fog
  • Detailed terrain that supports splatting
  • Realistc Water
  • Vegetation
  • Detailed and animated static objects
Visit the website here


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